That said, if the fight requires that you use Corrosive Dart often or there are a lot of opportunities to use Toxic Haze, you should continue using Crippling Slice anyway. This proc makes the effective cost of Laceration only 8 Energy rather than 10. The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. Med Shield and Curative Agent will always provide a greater effect than this utility. If you’re having to use Noxious Knives frequently, you should consider switching to Lethality or, provided there isn’t a single target DPS check, using the Explosive Cells tactical item as well. I do want to be very clear though, you need to be good enough at your rotation that you can use Adrenaline Probe as an offensive cooldown and need to practice more on the dummy if you are having problems. (6) Tactical Advantage gets an additional stack. Unfortunately, this does cost a GCD to use, so you shouldn’t use this ability to mitigate damage unless said damage would literally kill you. Volatile Substance will not deal any damage unless the target takes Poison damage from either your Acid Blade DoT or Corrosive Dart. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! This tactical is gained from defeating Operation bosses. He also leads a raid team that has been around since late 1.0 and currently resides in on Satele Shan. This is fine because the rotation is designed to be done with only 2 TAs, though it does allow you to occasionally recover from a mistake with the Tactical Opportunity proc by allowing the first TA to function as a reserve, but I’ll talk about more later on. I can’t think of a situation where you’ll have to choose between reflecting damage and cleansing, and like I said, sometimes activating Evasion will purge the thing you could otherwise reflect. This utility should only be taken if you are using Blow for Blow to give you another instance of reflect. Reduces the cooldown of Cloaking Screen by 30 seconds and activating Cloaking Screen increases your movement speed by 50% for 6 seconds. This utility should only be given up if you need to take Evasive Imperative for Blow for Blow. Do not use Crippling Slice during the opener because it doesn’t deal enough damage. Sometimes you’ll get to benefit from it, sometimes you won’t, but your sustained DPS will be higher if you use Backstab on cooldown as often as possible than if you tried to delay it for the autocrit every time. If you really want to do the maximum amount of DPS, you can take Precision Instruments and Imperial Tactics instead of Infiltrator and Med Shield. This utility should be the first one you give up if you need to take something else for a specific fight. I would like to thank Insta, Dot, and Healthbars for reviewing this guide. Backstab is the only ability in the game that requires you to be behind your target in order to deal damage. Always use your threat drop at the beginning of the fight, right after your second Backstab. Toxic Haze (Tech/Internal/Periodic/AoE/Instant). Crippling Slice does not have any additional procs, debuffs, or discipline passives associated with it that are relevant to your rotation. Without this utility, you have almost no defensive capabilities in a raid whatsoever. Dealing damage this way causes your next Backstab to automatically critically hit. Volatile Substance is quite unique as an ability because it can only deal damage after it has been on the target for 3 seconds and takes damage from one of your Poison effects, either Acid Blade or Corrosive Dart. Description: Strikes targets in a cone, dealing weapon damage and slowing their movement speed by 50% for 3 seconds. Tactical Opportunity – Collateral Strike immediately re-grants a TA when hitting a Poisoned target. This effect cannot occur more than once every 1.5 seconds. Cannot occur more than once every 10 seconds. If you’re struggling with the numbers or can’t deal with everything you have to for Concealment and then also have some semblance of raid awareness, it might be worthwhile to try out the Volatile Strike tactical. the views and content expressed on this website are written by individuals and do not necessarily reflect the views of game rush, llc. In actual combat, you won’t be using this ability at all and you’ll use Cloaking Screen to stealth out instead, though it’s important to be in stealth when the fight starts so you can deal extra damage with and generate a TA from Backstab. This makes it so that you don’t lose any DPS for a single GCD. In addition, it has a 10m range so there’s really only a 6m range where this ability is valuable unless you are taking the Mobile Strategies utility. Toxic Haze deals more damage than any of your other abilities if you hit at least 2 targets with the full duration. Additionally, when Sleep Dart wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds. This debuff makes it so that Backstab deals additional damage, makes it so that you don’t have to care about positioning nearly as much, and makes it so that Backstab grants a TA. I understand this might not always be possible if you need to use it for defensive purposes. Might be bugged on Operative, since he's not getting the same numbers on a Scoundrel though. Dealing damage this way causes your next Backstab to critically hit. Tactical Overdrive - Increases Mastery by 15% for 12 seconds. Operative / Scoundrel Tactical, FQN: itm.​tactical.​sow.​operative.​holoscreen, This is going to hurt you more than it heals me. It’s difficult to execute the priority perfectly and if you mess up, you will run into a situation where all of your abilities are on cooldown and you don’t have any TAs to do Lacerate. You may also use this ability once or twice when trying to do burst DPS checks with the Volatile Strike tactical in place of Corrosive Dart and Crippling Slice, though only during the checks, not during the rest of the fight. In PvE, this will generally only be used for specific mechanics since most things you’d care about stunning are immune. Let me be clear, you don’t have to use this ability exactly on cooldown. Exfiltrate is Concealment’s cheese ability thanks to the Shadow Operative Elite discipline passive. During the roll, you increase your defense and resist chance by 200%, allowing you to avoid all incoming damage. The DPS loss isn’t all that significant. Here is a comprehensive list of all the Tactical Items currently available in 6.0. The primary purpose of Crippling Slice is to help manage your Energy. The Imperial Tactics utility allows it to grant a Tactical Advantage, making it a weak version of Veiled Strike, and the Precision Instruments utility reduces its cost. Having both Stim Boost and the relic active at the same time gives you the 1.2s GCD and with Tactical Overdrive, you get a full 30 seconds of the 1.2s GCD. It deals less damage and costs more Energy than Laceration, so it should never be used when you have 3 TAs. Remember to consider your Energy as well. Adrenaline Probe typically needs to be used on cooldown, this utility gives you an extra GCD’s worth of Energy, meaning it’s a DPS increase. Since it breaks on damage, it’s best used against adds that you do not intend to kill immediately. Always take this. You will never find a more wretched hive of scum and villainy than here. If you are facing enrage, you will need to use your cooldowns offensively and just explain to your healers and raid lead that you can’t afford to save them. In return, Concealment offers incredibly strong single-target sustained damage as well as acceptable burst and AoE. It’s a bit complicated to describe when to use this ability since it varies depending on what other abilities you have available, how much Energy you have, and how many TAs you have. In the meantime, Eric Musco took some time to talk us through what is coming in this round of changes as quite a bit is changing. In this section, I will be giving you the opener and priority to use with the Volatile Strike tactical. These cooldowns should only be saved for defensive purposes if there is some sort of specific and inevitable damage that you need to mitigate. This means you will have a hard time standing in things you aren’t supposed to like you can with some of the other reflects and you can’t reflect periodic damage ever since Evasion purges most debuffs. ... Continue browsing in r/swtor. It’s important to make sure you’re getting this as often as possible, though using Volatile Substance and Backstab on cooldown takes priority. Complete SWTOR Concealment 6.0+ Operative Guide (Damage, PvE only), suitable for both beginner players and more advanced and experienced veterans, who seek to improve their performance! You also don’t want to let the Acid Blade DoT fall off, so you may need to use Lacerate first even if you don’t have 3 TAs. If you’re ever unsure that you have enough Energy, it’s also okay to use Rifle Shots instead of Corrosive Dart. The recommendations I give assume that abilities aren’t critting, though due to the Deadly Toxins discipline passive, Noxious Knives should continue to come out ahead of these abilities even when everything crits. The rotation doesn’t really work unless you use Adrenaline Probe mostly on cooldown. What are the top 5 classes for PVP in Star Wars: The Old Republic Star Wars: The Old Republic has capped off the past 8 years of gameplay with a new update in October, “Onslaught”. If you just applied Volatile Substance, but the Acid Blade DoT is not on the target. You can use Corrosive Dart instead of Rifle Shot, though you have to be a bit more careful since Veiled Strike is only an autocrit if it detonates Volatile Substance, so you don’t want to have Corrosive Dart detonate it instead. As a stealth class, you can exit combat at will with your Cloaking Screen ability. Offensively, this cooldown is incredibly potent. This game is designed around each role being able to fully perform all of its duties without the need for another off-role’s help. Once in a while a sequence comes up where you’ll have Veiled Strike, Volatile Substance, and Backstab come off cooldown at roughly the same time, like within 1 GCD of each other. The only debuff that’s stronger than this one is the armor debuff. This is basically just extra damage on this ability. SWTOR. The cooldown duration also lines up perfectly with how often you are supposed to use a free ability. If you are more than 10m away from the boss. Welcome to my 6.0 guide as for Concealment Operative! Take a deep breath as you plunge your vibroknife into their back. Since taunts last about 6 seconds each, you should use Countermeasures about 10-11 seconds into your rotation, which is right after your second Backstab. FULLY UPDATED FOR ONSLAUGHT. Since it’s on the GCD, you also shouldn’t use it if you’re within 30m of your target at least until you’ve already applied Corrosive Dart. In my opinion, it is the most challenging spec in the whole game by a significant margin. Just like the Acid Blade proc, this should never fall off. Tactical Overdrive – Resets the cooldown of Stim Boost, Recuperative Nanotech, Volatile Substance, Lethal Strike, and Shield Probe and increases your Mastery by 20% for 15 seconds. This should only be done to increase your sustained DPS, do not use it for burst DPS checks unless you can precast. "Kolto for your cuts." Delay the second Volatile Substance until about 2-3 seconds before Backstab comes off cooldown so that it won’t detonate until after you use Backstab so you don’t waste a Revealing Weakness debuff. This utility should never be taken if Blow for Blow is useful, but if there isn’t a lot of damage going out and you’re getting out of range of the boss fairly frequently, it might be worth taking instead of Curative Agent. You can only do one GCD after applying Volatile Substance before you have to do Veiled Strike if one of your Poison effects is on the target because the Poison effect will automatically detonate it upon application if Volatile Substance has already been on the target for that long. The greatest benefit is being able to use Overload Shot from 30m away for free +10 Energy. When Volatile Substance triggers, it deals damage to all enemies around the primary target and spreads its effects. You can also use Rocket Boost after using this ability, even if the rest of the group is still in combat. You should also not waste your time healing anyone with Kolto Infusion since it costs a TA and 20 Energy, just apply a stack or two of Kolto Probe and return to DPSing. Whenever you’re using this ability offensively, you just do your opener again, or as close to it as you can. I’ve had an amazing time over the years and can’t wait to see what’s in store for the years to come. The extra TA is also helpful, though sometimes you’ll need to delay using it for a couple GCDs if you already have 3 TAs. If you find yourself using Noxious Knives at all during the fight, take this utility. Star Wars: The Old Republic is set following an uneasy peace is established between the Sith Empire and the Galactic Republic. Dealing damage this way causes the next Back Blast/Backstab to critically hit. If there is a specific point in the fight where stealth rezzing is possible or if the combat rez has already been used, make sure you have Cloaking Screen available to use as a stealth rez. This tactical item allows you to have 100% uptime on the Acid Blade DoT, provided there isn’t any downtime. Also test it out in an actual raid, see if there’s an improvement to your DPS or raid awareness. How can I do as much damage as possible each GCD (global cooldown, 1.5 second duration before you can activate another ability) given the constraints of the fight? Volatile Strike makes it so Bludgeon/Veiled Strike automatically critically hits targets affected by the unexploded Blood Boiler/Volatile Substance and triggers it immediately. Realistically, you can only use this ability once or maybe twice per Adrenaline Probe or you will run out of Energy, so after you’ve used it once, you may need to use Rifle Shot in a lot of these situations instead, though 2-3 Rifle Shots will allow you to recover enough energy to be able to use it once more. Always take this. When exactly you use Crippling Slice is going to depend largely on what abilities you have or are about to have available, what your Energy level is, and how much time is left on the Acid Blade DoT, very similar to how Veiled Strike works. Just like everything else, make sure to have it available for DPS checks and otherwise use it on cooldown. This is one of the reasons why it’s important to make sure that the target is Poisoned at all times though. It’s very important that Laceration in this GCD specifically, otherwise the Acid Blade DoT will fall off and you won’t have it for a good chunk of the opener. The only real cooldown it has comes from its Revitalizers utility, which is tied to Stim Boost, which is an offensive cooldown. ... Star Wars the Old Republic (SWTOR), Guild Wars 2 (GW2) and Elder Scrolls Online (ESO) are currently covered. For Empire side players, your goal is to take out the The ideal time to use it is right before the tank’s second taunt will be falling off, this allows you to reduce your threat by the greatest amount. If you mess up your rotation and the Acid Blade DoT will fall off in the next GCD if you don’t use Laceration, but you have 1 TA, you can use Laceration if you know that it will be immediately regranted by this proc. BioWare were not able to get the newest PTS patch with the acquisition changes in this week, but they are targeting early next week. Operative / Scoundrel Tactical, FQN: itm.​tactical.​sow.​operative.​combat_medic, For all your holo-needs. Never take this. The effect is nice, but Corrosive Dart already takes priority in situations where you don’t have a TA since it deals nearly identical damage to Laceration and you can’t really spare the Energy cost to use Sever Tendon that close to a Corrosive Dart unless you take Precision Instruments. The former allows you to Backstab anyone who got hit by Volatile Substance and the later makes all the DoT spread specs fall in love with you. Browse the. However, don't ever use Shiv/Veiled Strike if you already have 2 TA. r/swtor. If you want to do absolutely maximum DPS, you can take this utility along with Imperial Tactics to use Sever Tendon semi-rotationally, but the DPS increase is barely noticeable and you do have to sacrifice some defensive capabilities which are more valuable in a raid. If you’re below 75 Energy when you activate this, you’ll go below 60 Energy and hurt your regeneration rate. Of course, it’s not so simple as just spam this ability because it requires a TA to use. Stim Boost now additionally grants Revitalizers, restoring 5% of your total health every 3 seconds (25% total) and reducing damage taken by 20% for the duration. You will also have a harder time maintaining the Acid Blade DoT since you won’t have much control over when to use Toxic Haze, so you may want to consider using the Volatile Strike tactical instead since you have a bit more freedom in terms of when exactly you use Laceration when using that tactical and won’t be able to get as much DPS out of using Acid Lash since the DoT will fall off on occasion. And use the volatile substance tactical. This is your hard stun, meaning it does not break on damage. I want to start this section by going over the Tactical Advantage (TA) proc since it is an integral part of playing Operative in general. Volatile Strike does more damage and is more reliable than Catalyzed Toxins (Sanguinary Shot misses a lot despite having 110% accuracy. Backstab (Tech/Kinetic/Direct/Single Target/Instant). Holotraverse is your gap closer ability. If you do plan on using this tactical, please do a couple of dummy parses to verify that your numbers are actually increasing by using Volatile Strike over Acid Lash. Use your ship's galaxy map to travel to Vaiken Spacedock. First Strike On the icy and remote world of Ilum the war with the Republic rages on and your assistance is required to achieve victory. You should not be in a situation where you have to choose between delaying Volatile Substance and using Laceration to refresh the Acid Blade DoT because it will fall off if you don’t use it this GCD. When you reach level 75 (the current new level cap in Onslaught), a whole new world of opportunities opens up for you and your character. Sometimes it can’t be helped though and having it up for a major DPS check or burn phase definitely takes priority over getting as many uses as possible. Typically, it isn’t too hard to accommodate a single GCD here, but there are instances where you’ll have Volatile Substance, Crippling Slice, and Veiled Strike all available at the same time and you will have to delay at least one of them to refresh the Acid Blade DoT. Overload Shot and Noxious Knives reduce the movement speed of targets they damage by 40% for 6 seconds. Concealment Operative / Scrapper Scoundrel Tactical, FQN: itm.​tactical.​sow.​operative.​concealment.​volatile_burst. It’s a bit weaker than the other spammable AoE abilities that other classes have and thanks to the fact that Concealment doesn’t have a weak filler ability, you have to be hitting quite a few targets for it to be stronger than one of your single target abilities. This is your cleanse. Written for VULKK.com by Endonae (Satele Shan server). The flat damage increase does not have any effect on your rotation, I only included it since it specifically mentioned this Laceration and Collateral Strike. Shares a cooldown with Shiv. Reduces the cooldown of Debilitate by 15 seconds. For this guide, I’ve tried to include as much of the rationale behind my writings as possible – so apologies for the length. If everything is on cooldown and you don’t have any TA’s for Laceration. Culling – Increases the damage dealt by Laceration and Collateral Strike by 5%. Increases the amount of damage absorbed by Shield Probe by 30%. Volatile Substance has 2 debuffs associated with it that are relevant to your rotation: Laceration (Tech/Kinetic/Direct/Single Target/Casted). SWTOR 6.0 Concealment Operative PvP Guide by Alim, SWTOR 6.0 Sawbones Scoundrel PvP Guide by Xelthìa, SWTOR 6.0 Medicine Operative PvP Guide by Xelthìa, SWTOR 6.0 Darkness Assassin PvP Guide by Siow, SWTOR 6.0 Scrapper Smuggler PvE Guide by Endonae, SWTOR 6.0 Kinetic Combat Shadow PvP Guide by Siow, WandaVision Premier: a great tribute to 1950s sitcoms, Cyberpunk 2077 Roadmap for 2021 and CDPR’s apology, Assassin’s Creed Valhalla 1.1.1 Changes Overview, SWTOR 6.2.1 PTS: Changes to Amplifiers and Uprisings, SWTOR 6.0 Concealment Operative PvE Guide by Endonae, Single Target Rotational Abilities, Attributes, and Important Procs, Crowd Control and Other Notable Abilities, SWTOR 6.0 Concealment Operative PvP Guide, Regarding the SWTOR Class Guides Written by Guest-Authors, SWTOR Classes: Beginners guide to all Roles and Disciplines, Ultimate SWTOR 6.0 Beginners Guide for new players. Acid Lash tactical item – This is your default tactical item that makes it so your Acid Blade DoT deals more damage and dealing damage with Laceration refreshes the duration on the Acid Blade DoT and ticks its damage. If multiple people are dead and you’re not sure who to revive, as the raid leader. :) ... Continue browsing in r/swtor. Don’t do this if you don’t have enough Energy though, you definitely don’t want to run out in the middle of your boosted DPS window. This effect is strong and in a perfect world, we’d want to make sure that gets proceed on cooldown and is active while our DPS cooldowns are active, but unfortunately there are just too many other, far more consequential, things to worry about, so it basically just happens in the background. Dealing damage this way causes your next Backstab to critically hit. Please note that most of the time healers are responsible for cleansing since their job is to spend their GCDs keeping you alive while yours is to spend your GCDs stopping the boss from being alive. It can also fall off if you have to use 3 abilities in a row that are not Backstab or Laceration. SWTOR 6.0 New Assassin Ability Preview NEW SITH ASSASSIN ARMOR SETS AND SET BONUSES IN 6.0 Veiled Strike automatically critically hits targets affected by your unexploded Volatile Substance and triggers it immediately. I also want to note that it is a bit difficult to calculate exact recommendations with Operative since crit chance is so much higher. Normally, the maximum number of TAs you can have as Concealment at any given time is 2, though with the Tactician’s set bonus, you can increase that maximum to 3. I’m Jaek, an Aussie NiM raider on Harbinger who started playing SWTOR properly at the start of 2016 (4.0). If I’m not activating an ability right now, why not? Use it when you get CC’d. Requires a double-bladed lightsaber or electrostaff. Since Volatile Substance and Backstab have different cooldown durations, once in a while you will have to use Backstab but won’t have this debuff available. Remember, you’re only really getting an extra GCD, so if a healer is able to throw in an extra GCD or two of DPS as a result of you using this ability defensively, you’re gonna break even on DPS anyway, and the 15% healing done by Revitalizers is already more than a healer GCD anyway. If the fight has fairly frequent downtime, see if you can forego using it entirely. Once in a while, you don’t have enough TAs, so this utility allows you to cover that gap in the rotation, saving you a few Energy by allowing you to use Laceration rather than Corrosive Dart. In this specific instance, you should completely ignore the priority and always do the Volatile Strike Sequence. Use it as a DPS cooldown during burst DPS checks, save it for defensive purposes if you anticipate taking more damage than Shield Probe can deal with, especially if you’re just using it for sustained DPS. And of course let’s not forget you have to actually do raid mechanics as well! Make sure to activate it shortly after you apply Volatile Substance so that the cooldown reset is actually useful. The Acid Lash tactical is quite difficult to use. Crippling Slice should not be used until after you’ve already used the first Adrenaline Probe. I will cover this utility in greater detail in a later section. This is completely fine, you’ll lose a lot more DPS if you run out of Energy. Rifle Shot should only be used if you don’t have enough Energy to use Corrosive Dart or if Corrosive Dart is still active on the target. Don’t delay either Backstab or Volatile Substance by more than 1 GCD to do this. Almost always take this. 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